“Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.” – Rise of Industry
During my time at Dapper Penguin Studios I was responsible for creation of the majority of building models, all vehicle models, all environmental assets, textures, materials, and natural resource visual effects for Rise of Industry.
I worked with the lead designer to establish the visual aesthetic, which was then translated into an internal reference document with technical specifications for the implementation of assets in the game.
I also worked with the marketing department to develop renders of in-game models for promotional purposes as well as animating the “Project Automata – Gameplay Trailer.”
*Screenshots captured in engine unless otherwise noted
Develop world aesthetic
Develop art pipeline
Most building models
Most building Textures
All vehicle Models
All vehicle Textures
Most prop models
Most prop textures
All environment models
All environment textures